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www.semanticscholar.org Wichstrøm, Frode Stenseng, J. Belsky, T. von Soest, B. W. Hygen, 2019, Symptoms of Internet Gaming Disorder in Youth: Predictors and Comorbidity. Journal of Abnormal Child Psychology. 47, pages71–83. 青少年における…
www.semanticscholar.org Yang, X. Jiang, P. Mo, Yong Cai, L. Ma, J. Lau, 2020, Prevalence and Interpersonal Correlates of Internet Gaming Disorders among Chinese Adolescents, International Journal of Environmental Research and Public Health…
www.semanticscholar.org Drummond, J. Sauer, C. Ferguson, Lauren C. Hall, 2020, The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the Unite…
https://journals.sagepub.com/doi/10.1177/2167702621994549journals.sagepub.com Matti Vuorre, Amy Orben, Andrew K. Przybylsky,2021, There Is No Evidence That Associations Between Adolescents’ Digital Technology Engagement and Mental Health P…
www.semanticscholar.org Wen Li, Devin J. Mills, L. Nower, 2019, The relationship of loot box purchases to problem video gaming and problem gambling. Addictive behaviors.27-34. doi: 10.1016/j.addbeh.2019.05.016. ルートボックスの購入と問題の…
www.semanticscholar.org Dieris-Hirche, Magdalena Pape, B. Wildt, Aram Kehyayan, Maren Esch, Salam Aicha, S. Herpertz, L. Bottel, 2020, Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey, Comput…
www.semanticscholar.org Austermann, R. Thomasius, Kerstin Paschke, 2021, Assessing Problematic Social Media Use in Adolescents by Parental Ratings: Development and Validation of the Social Media Disorder Scale for Parents (SMDS-P), J. Clin…
www.semanticscholar.org Hiu Yan Wong, Hoi Yi Mo, M. Potenza, Mung Ni Monica Chan, Wai Hing Lau, T. K. Chui, A. Pakpour, C. Lin, Relationships between Severity of Internet Gaming Disorder, Severity of Problematic Social Media Use, Sleep Qua…
www.semanticscholar.org Austermann, R. Thomasius, Kerstin Paschke, 2021, Assessing Problematic Social Media Use in Adolescents by Parental Ratings: Development and Validation of the Social Media Disorder Scale for Parents (SMDS-P), J. Clin…
www.semanticscholar.org Lutz Wartberg, L. Kriston, R. Thomasius, 2020, Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and relat…
ICD-11の項目から作られた4項目のゲーム症のスクリーニングツールGaming Disorder Test (GDT) www.semanticscholar.org Halley M. Pontes, Bruno Schivinski, Cornelia Sindermann, Mei Li, Benjamin Becker, Min Zhou & Christian Montag, 2021, Measuremen…
原文は独語の模様。アブストラクトのみ英語なので読める。 www.semanticscholar.org Jennifer Wernicke, 2021, Gaming – Haben Eltern einen Einfluss auf ihre Kinder ?, „Gaming“ im Kindesalter. ゲーム – 親は子供に影響を与えるのか? 背景 多くの子ど…
ICD-11を基にして作られたゲーム障害の尺度GADIS-AをSNS利用に転用した尺度研究。 www.semanticscholar.org Kerstin Paschke, M. Austermann, R. Thomasius, 2021, ICD-11-Based Assessment of Social Media Use Disorder in Adolescents: Development and V…
www.semanticscholar.org Wang, C. Cheng, 2021,New perspectives on the prevalence and associated factors of gaming disorder in Hong Kong community adults: A generational approach, Computers in Human Behavior. 114. https://doi.org/10.1016/j.c…
www.semanticscholar.org Marengo, C. Sindermann, Daniela Häckel, M. Settanni, J. Elhai, C. Montag, 2020, Journal of behavioral addictions, 9(3):534-550. 背景と目的 性格は、スマートフォンの習慣性使用を解明するために最も頻繁に調査される変数の…
www.semanticscholar.org Wu, J. H. Chen, Kwok-Kit Tong, Shu Yu, J. Lau, 2018, Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China, Journal of Behavioral Addictions. 7(1):62-69. 中国…