2021-05-01から1ヶ月間の記事一覧
www.semanticscholar.org Colder Carras, Michelle, Antonius J. Van Rooij, Dike Van de Mheen, Rashelle Musci, Qian-Li Xue, and Tamar Mendelson. 2017. “Video Gaming in a Hyperconnected World: A Cross-Sectional Study of Heavy Gaming, Problemati…
www.semanticscholar.org King, Daniel L., Madeleine C. E. Herd, and Paul H. Delfabbro. 2017. “Tolerance in Internet Gaming Disorder: A Need for Increasing Gaming Time or Something Else?” Journal of Behavioral Addictions 6 (4): 525–33. イン…
www.semanticscholar.org Bonnaire, Céline, and Olivier Phan. 2017. “Relationships between Parental Attitudes, Family Functioning and Internet Gaming Disorder in Adolescents Attending School.” Psychiatry Research 255 (September): 104–10. 学…
www.semanticscholar.org Dong, Guangheng, Lingxiao Wang, Xiaoxia Du, and Marc N. Potenza. 2017. “Gaming Increases Craving to Gaming-Related Stimuli in Individuals With Internet Gaming Disorder.” Biological Psychiatry. Cognitive Neuroscience…
www.semanticscholar.org Lobel, Adam, Rutger C. M. Engels, Lisanne L. Stone, William J. Burk, and Isabela Granic. 2017. “Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study.” Journal of Youth and Adolescence. https://do…
www.semanticscholar.org Di Blasi, Maria, Alessandro Giardina, Gianluca Lo Coco, Cecilia Giordano, Joel Billieux, and Adriano Schimmenti. 2020. “A Compensatory Model to Understand Dysfunctional Personality Traits in Problematic Gaming: The …
www.semanticscholar.org Wang, Yifan, Lingdan Wu, Lingxiao Wang, Yifen Zhang, Xiaoxia Du, and Guangheng Dong. 2017. “Impaired Decision-Making and Impulse Control in Internet Gaming Addicts: Evidence from the Comparison with Recreational Int…
www.semanticscholar.org King, Daniel L., Paul H. Delfabbro, Anise M. S. Wu, Young Yim Doh, Daria J. Kuss, Ståle Pallesen, Rune Mentzoni, Natacha Carragher, and Hiroshi Sakuma. 2017. “Treatment of Internet Gaming Disorder: An International …
www.semanticscholar.org Király, Orsolya, Dénes Tóth, Róbert Urbán, Zsolt Demetrovics, and Aniko Maraz. 2017. “Intense Video Gaming Is Not Essentially Problematic.” Psychology of Addictive Behaviors: Journal of the Society of Psychologists …
www.semanticscholar.org Liu, Lu, Sarah W. Yip, Jin-Tao Zhang, Ling-Jiao Wang, Zi-Jiao Shen, Ben Liu, Shan-Shan Ma, Yuan-Wei Yao, and Xiao-Yi Fang. 2017. “Activation of the Ventral and Dorsal Striatum during Cue Reactivity in Internet Gamin…
www.semanticscholar.org Yen, Ju-Yu, Tai-Ling Liu, Peng-Wei Wang, Cheng-Sheng Chen, Cheng-Fang Yen, and Chih-Hung Ko. 2017. “Association between Internet Gaming Disorder and Adult Attention Deficit and Hyperactivity Disorder and Their Corre…
頻繁に使うのに忘れてしまうコードなので、メモ。 サンプルデータの呼び出し library(AER) #パッケージの呼び出し。CPS1985というデータがこのパッケージに含まれている data(CPS1985) #CPS1985データの行頭のみ表示 memiscパッケージ library(memisc) CPS19…
www.semanticscholar.org Schneider, Luke A., Daniel L. King, and Paul H. Delfabbro. 2017. “Family Factors in Adolescent Problematic Internet Gaming: A Systematic Review.” Journal of Behavioral Addictions 6 (3): 321–33. 思春期の問題のあるイ…
www.semanticscholar.org Li, W., Garland, E. L., McGovern, P., O'Brien, J. E., Tronnier, C., & Howard, M. O. (2017). Mindfulness-oriented recovery enhancement for internet gaming disorder in U.S. adults: A stage I randomized controlled tria…
www.semanticscholar.org Liao, Gen-Yih, Fan-Chen Tseng, T. C. E. Cheng, and Ching-I Teng. 2020. “Impact of Gaming Habits on Motivation to Attain Gaming Goals, Perceived Price Fairness, and Online Gamer Loyalty: Perspective of Consistency Pr…
www.semanticscholar.org Király, Orsolya, Pawel Sleczka, Halley M. Pontes, Róbert Urbán, Mark D. Griffiths, and Zsolt Demetrovics. 2017. “Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and Evaluation of the Nine DSM-5 In…
世界保健機関ICD-11にゲーム障害が正式に組み込まれる前に、反対する学者たちが出した声明。 www.ncbi.nlm.nih.gov Aarseth, Espen, Anthony M. Bean, Huub Boonen, Michelle Colder Carras, Mark Coulson, Dimitri Das, Jory Deleuze, Elza Dunkels, Johan …
conjointly.com William M.K. Trochimさんによる解説から。 MTMM matrixとは? Multitraitit-Multimethod Matrix(以下、MTMM)は、研究における一連の測定値の構成概念の妥当性を評価するための手法である。1959年にCampbellとFiskeによって開発された(Cam…
www.semanticscholar.org Zendle, David. 2020. “Beyond Loot Boxes: A Variety of Gambling-like Practices in Video Games Are Linked to Both Problem Gambling and Disordered Gaming.” PeerJ 8 (July): e9466. ルートボックスを超えて:ビデオゲームに…
www.semanticscholar.org Su, Wenliang, Xiaoli Han, Hanlu Yu, Yiling Wu, and Marc N. Potenza. 2020. “Do Men Become Addicted to Internet Gaming and Women to Social Media? A Meta-Analysis Examining Gender-Related Differences in Specific Intern…
www.semanticscholar.org Eijnden, Regina van den, Ina Koning, Suzan Doornwaard, Femke van Gurp, and Tom ter Bogt. 2018. “The Impact of Heavy and Disordered Use of Games and Social Media on Adolescents’ Psychological, Social, and School Func…
www.semanticscholar.org Stockdale, Laura, and Sarah M. Coyne. 2018. “Video Game Addiction in Emerging Adulthood: Cross-Sectional Evidence of Pathology in Video Game Addicts as Compared to Matched Healthy Controls.” Journal of Affective Dis…
www.semanticscholar.org Lau, Chloe, Shannon L. Stewart, Catalina Sarmiento, Donald H. Saklofske, and Paul F. Tremblay. 2018. “Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Cana…
www.semanticscholar.org Dong, Guangheng, Lingdan Wu, Ziliang Wang, Yifan Wang, Xiaoxia Du, and Marc N. Potenza. 2018. “Diffusion-Weighted MRI Measures Suggest Increased White-Matter Integrity in Internet Gaming Disorder: Evidence from the …
www.semanticscholar.org Vadlin, Sofia, Cecilia Åslund, and Kent W. Nilsson. 2018. “A Longitudinal Study of the Individual- and Group-Level Problematic Gaming and Associations with Problem Gambling among Swedish Adolescents.” Brain and Beha…
unherd.com TOM CHIVERS 2021年5月13日 新しいテクノロジーの危険性は過大評価されているという新しい研究結果が発表された。 新しいテクノロジーに対するモラル・パニックは、世代ごとに異なる。無声映画は犯罪を誘発すると言われ、暴力的なテレビや、後に…
www.semanticscholar.org Colder Carras, Michelle, Anne Marie Porter, Antonius J. Van Rooij, Daniel King, Amanda Lange, Matthew Carras, and Alain Labrique. 2018. “Gamers’ Insights into the Phenomenology of Normal Gaming and Game ‘Addiction’:…
www.bbc.com インターネット依存症の「ブートキャンプ」では、患者の治療に軍隊式の規律を採用しているところもある 中国の10代の若者が、インターネット依存症治療センターに送られた数日後に死亡し、物議を醸している。これらの施設に対する批判が再燃して…
www.semanticscholar.org Domahidi, Emese, Johannes Breuer, Rachel Kowert, Ruth Festl, and Thorsten Quandt. 2018. “A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support among Social Online Game Players.” Me…
www.semanticscholar.org Ryu, Hyera, Ji-Yoon Lee, Aruem Choi, Sunyoung Park, Dai-Jin Kim, and Jung-Seok Choi. 2018. “The Relationship between Impulsivity and Internet Gaming Disorder in Young Adults: Mediating Effects of Interpersonal Relat…