2021-05-01から1ヶ月間の記事一覧
www.semanticscholar.org - Zhu, Tian-Min, Hui Li, Rong-Jiang Jin, Zhong Zheng, Ying Luo, Hua Ye, and Hui-Min Zhu. 2012. “Effects of Electroacupuncture Combined Psycho-Intervention on Cognitive Function and Event-Related Potentials P300 and …
2021年3月26日 第2回ゲーム依存症対策関係者会議 議事録 https://www.mhlw.go.jp/stf/shingi2/0000204236_00014.html ○日時 令和3年3月26日(金)13:00~14:30 ○場所 AP新橋Aルーム
www.semanticscholar.org Li, Wen, Eric L. Garland, and Matthew O. Howard. 2018. “Therapeutic Mechanisms of Mindfulness-Oriented Recovery Enhancement for Internet Gaming Disorder: Reducing Craving and Addictive Behavior by Targeting Cognitiv…
ゲーム障害に対するマインドフルネス・セラピー。SEMでゲーム関する不適応な認知が媒介していることを確認。 www.semanticscholar.org Li, Wen, Eric L. Garland, and Matthew O. Howard. 2018. “Therapeutic Mechanisms of Mindfulness-Oriented Recovery E…
www.semanticscholar.org Torres-Rodríguez, Alexandra, Mark D. Griffiths, Xavier Carbonell, and Ursula Oberst. 2018. “Internet Gaming Disorder in Adolescence: Psychological Characteristics of a Clinical Sample.” Journal of Behavioral Addicti…
www.semanticscholar.org Dullur, Pravin, and Vladan Starcevic. 2018. “Internet Gaming Disorder Does Not Qualify as a Mental Disorder.” The Australian and New Zealand Journal of Psychiatry 52 (2): 110–11. インターネットゲーム障害は精神障害と…
www.semanticscholar.org Wang, Hee Ryung, Hyun Cho, and Dai-Jin Kim. 2018. “Prevalence and Correlates of Comorbid Depression in a Nonclinical Online Sample with DSM-5 Internet Gaming Disorder.” Journal of Affective Disorders 226 (January): …
www.semanticscholar.org - E. Boers, M. H. Afzali, N. Newton, P. Conrod, 2019, Association of Screen Time and Depression in Adolescence, JAMA pediatrics. 173(9):853-859. doi: 10.1001/jamapediatrics.2019.1759. 思春期におけるスクリーンタイム…
www.semanticscholar.org - Matthew Scerri, A. Anderson, V. Stavropoulos, E. Hu, 2019, Need fulfilment and internet gaming disorder: A preliminary integrative model, Addictive Behaviors Reports. DOI:10.1016/j.abrep.2018.100144 欲求充足感とイ…
www.semanticscholar.org Dong, Ziliang Wang, Y. Wang, Xiaoxia Du, M. Potenza, 2019, Gender-related functional connectivity and craving during gaming and immediate abstinence during a mandatory break: Implications for development and progres…
www.semanticscholar.org Antonius J van Rooij, C. Ferguson, Michelle Colder Carras, Daniel Kardefelt-Winther, J. Shi, Espen Aarseth, Anthony M. Bean, K. Bergmark, A. Brus, Mark C. Coulson, J. Deleuze, Pravin Dullur, Elza Dunkels, J. Edman, …
www.semanticscholar.org Kuss, H. Pontes, M. Griffiths, 2018, Neurobiological Correlates in Internet Gaming Disorder: A Systematic Literature Review,Frontiers in Psychiatry. DOI:10.3389/fpsyt.2018.00166 インターネットゲーム障害の神経生物学…
www.semanticscholar.org Rumpf, S. Achab, J. Billieux, H. Bowden-Jones, N. Carragher, Z. Demetrovics, S. Higuchi, Daniel L. King, K. Mann, M. Potenza, J. Saunders, M. Abbott, A. Ambekar, O. Aricak, S. Assanangkornchai, Norharlina Bahar, Gui…
www.semanticscholar.org Fam, 2018, Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades, Scandinavian journal of psychology. DOI:10.1111/sjop.12459 思春期におけるインターネットゲーム障害の有病率。30年…
www.semanticscholar.org Vega González-Bueso, J. Santamaría, Daniel Fernández, Laura Merino, Elena Montero, Joan Ribas, 2018, Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Compre…
www.semanticscholar.org Zhou, C. Montag, Rayna Sariyska, Bernd Lachmann, M. Reuter, B. Weber, P. Trautner, K. Kendrick, S. Markett, B. Becker, 2019, Orbitofrontal gray matter deficits as marker of Internet gaming disorder: converging evide…
www.semanticscholar.org Anu Sirola, Nina Savela, Iina Savolainen, Markus Kaakinen, Atte Oksanen , 2020, The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review, Journal of Gambling Studies. DOI:10.1007/s10899-…
www.semanticscholar.org Doris X Y Chia, C. Ng, Gomathinayagam Kandasami, M. Y. L. Seow, Carol C Choo, Peter K H Chew, Cheng-Few Lee, M. Zhang, 2020, Prevalence of Internet Addiction and Gaming Disorders in Southeast Asia: A Meta-Analysis, …
www.igi-global.com Cabras, Maria Laura Cubadda, C. Sechi, 2019, Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers, J. Gaming Comput. Mediat. Simulations.Volume: 11,Issue…
www.semanticscholar.org Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun, K. Akiyama, 2019, Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan, Simulation & Gaming. 50(1). DOI:10.1177/10…
ゲーム障害とは関係ないが、ゲームで検索して出てきた話。知らなかったが、一部の国で社会問題化していたらしい。 www.semanticscholar.org Richa Mukhra, N. Baryah, K. Krishan, T. Kanchan, 2019, ‘Blue Whale Challenge’: A Game or Crime? Science and …
www.semanticscholar.org Marie Di Blasi, Alessandro Giardina, C. Giordano, G. Coco, C. Tosto, J. Billieux, A. Schimmenti, 2019, Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers. Journal of …
www.semanticscholar.org Ioannidis, R. Hook, A. Goudriaan, Simon Vlies, N. Fineberg, J. Grant, S. Chamberlain, 2019, Cognitive deficits in problematic internet use: meta-analysis of 40 studies, The British Journal of Psychiatry. 20. DOI:10.…
www.semanticscholar.org Hannah Mieczkowski, A. Lee, J. Hancock, 2020, Priming Effects of Social Media Use Scales on Well-Being Outcomes: The Influence of Intensity and Addiction Scales on Self-Reported Depression. Social Media + Society. …
本文はこちら(英語) https://pdfs.semanticscholar.org/8dc6/52029d34c196f152b8a3c38efcf779439a47.pdf
www.semanticscholar.org Kent Nordby, R. Lokken, G. Pfuhl, 2019, Playing a video game is more than mere procrastination, BMC Psychology. 7(33). DOI:10.1186/s40359-019-0309-9 ビデオゲームをすることは、単なる先延ばしではない 背景先延ばしは若…
この論文は重要だと思う。スクリーンタイムの研究では睡眠を測るべし。 www.semanticscholar.org Li, O. Buxton, S. Lee, A. Chang, Lawrence M. Berger, L. Hale, Sleep mediates the association between adolescent screen time and depressive symptoms.…
www.semanticscholar.org Pontes, B. Schivinski, Magdalena Brzozowska-Woś, V. Stavropoulos, Laxer Clinical Criteria for Gaming Disorder May Hinder Future Efforts to Devise an Efficient Diagnostic Approach: A Tree-Based Model Study, Journal o…
www.semanticscholar.org Michael Y. Ni, R. Hui, T. Li, Anna H M Tam, Lois Choy, Kitty K W Ma, Felix Cheung, G. Leung, 2019, Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokémon Go Use and Gaming I…
Longitudinal Structural Equation Modeling with Mplus: A Latent State-Trait Perspective (Methodology in the Social Sciences)作者:Geiser, Christian発売日: 2020/11/04メディア: ペーパーバック ほとんどの最新の縦断的手法は、ある時点での個人差と…