2021-05-01から1ヶ月間の記事一覧
研究者だとインタビュ調査、ライターさんだとインタビューの文字起こしで必要になってくる作業が音声データを文字起こしである。 昔はすべて人力でやっていたが、最近は音声認識の技術も上がってきたので、下原稿的なものとしてコンピューターに文字起こしを…
www.semanticscholar.org Olatz Lopez-Fernandez, A. J. Williams, D. Kuss, 2019, Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives, Frontiers in Psychology. DOI:10.3…
www.semanticscholar.org Xiang Gong, K. Z. Zhang, Christy M. K. Cheung, Chongyang Chen, M. Lee, 2019, Alone or together? Exploring the role of desire for online group gaming in players' social game addiction, Inf. Manag.56(6) : 103139. DOI:…
ちょっとよくわかない。 www.semanticscholar.org Olatz Lopez-Fernandez, A. J. Williams, M. Griffiths, D. Kuss, 2019, Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review, Frontiers in Ps…
www.semanticscholar.org Stavropoulos, E. Anderson, Charlotte L. Beard, M. Latifi, D. Kuss, M. Griffiths, 2019, A preliminary cross-cultural study of Hikikomori and Internet Gaming Disorder: The moderating effects of game-playing time and l…
100%- always 「常に」「必ず」 90%- almost always「ほぼ必ず」 80%- ususally, normally, generally 「普通は」「普段は」「たいていは」 70%- very often, frequently 「とてもよく」「頻繁に」 60%- often 「よく」 50%- somet…
https://www.editage.com/assets/files/english/guidelinks/imrad-checklist.pdf Editageのチェックリスト。
www.semanticscholar.org Tyrone L. Burleigh, M. Griffiths, A. Sumich, V. Stavropoulos, D. Kuss, 2019, Systematic Review of the Co-occurrence of Gaming Disorder and Other Potentially Addictive Behaviors, Current Addiction Reports. 6, : 383–4…
www.semanticscholar.org Yen, H. Lin, Wei-Po Chou, Tai-Ling Liu, C. Ko, 2019, Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults, International Journal of Environmental Research and Public Health…
www.semanticscholar.org Iacovides, Elisa D. Mekler, 2019, The Role of Gaming During Difficult Life Experiences, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. DOI:10.1145/3290605.3300453 困難な人生経経験にお…
www.semanticscholar.org Daniel Luke King, Paul H. Delfabbro & Ian T. Zajac, 2011, Preliminary Validation of a New Clinical Tool for Identifying Problem Video Game Playing, International Journal of Mental Health and Addiction volume 9, page…
www.semanticscholar.org Wichstrøm, Frode Stenseng, J. Belsky, T. von Soest, B. W. Hygen, 2019, Symptoms of Internet Gaming Disorder in Youth: Predictors and Comorbidity. Journal of Abnormal Child Psychology. 47, pages71–83. 青少年における…
www.semanticscholar.org Yang, X. Jiang, P. Mo, Yong Cai, L. Ma, J. Lau, 2020, Prevalence and Interpersonal Correlates of Internet Gaming Disorders among Chinese Adolescents, International Journal of Environmental Research and Public Health…
www.semanticscholar.org Drummond, J. Sauer, C. Ferguson, Lauren C. Hall, 2020, The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the Unite…
https://journals.sagepub.com/doi/10.1177/2167702621994549journals.sagepub.com Matti Vuorre, Amy Orben, Andrew K. Przybylsky,2021, There Is No Evidence That Associations Between Adolescents’ Digital Technology Engagement and Mental Health P…
wired.jp コロナに限らずSNSにはりつくのは良くないと思う。メンタルが沈み込むことだけでない。SNSは生産性が低く、長時間かけても何も残らないことが多い。
山根信二さんからの情報。 www.sciencefocus.com Andrew Przybylski教授へのインタビュー 2021年4月15日 何十年も前から、漫画やビデオゲームなどのテクノロジーにはパニックの波がありました。それが今はソーシャルメディアになっています。このようなパニ…
www.semanticscholar.org Wen Li, Devin J. Mills, L. Nower, 2019, The relationship of loot box purchases to problem video gaming and problem gambling. Addictive behaviors.27-34. doi: 10.1016/j.addbeh.2019.05.016. ルートボックスの購入と問題の…
www.semanticscholar.org Dieris-Hirche, Magdalena Pape, B. Wildt, Aram Kehyayan, Maren Esch, Salam Aicha, S. Herpertz, L. Bottel, 2020, Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey, Comput…
www.semanticscholar.org Austermann, R. Thomasius, Kerstin Paschke, 2021, Assessing Problematic Social Media Use in Adolescents by Parental Ratings: Development and Validation of the Social Media Disorder Scale for Parents (SMDS-P), J. Clin…
www.semanticscholar.org Hiu Yan Wong, Hoi Yi Mo, M. Potenza, Mung Ni Monica Chan, Wai Hing Lau, T. K. Chui, A. Pakpour, C. Lin, Relationships between Severity of Internet Gaming Disorder, Severity of Problematic Social Media Use, Sleep Qua…
www.semanticscholar.org Austermann, R. Thomasius, Kerstin Paschke, 2021, Assessing Problematic Social Media Use in Adolescents by Parental Ratings: Development and Validation of the Social Media Disorder Scale for Parents (SMDS-P), J. Clin…
www.semanticscholar.org Lutz Wartberg, L. Kriston, R. Thomasius, 2020, Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and relat…
ICD-11の項目から作られた4項目のゲーム症のスクリーニングツールGaming Disorder Test (GDT) www.semanticscholar.org Halley M. Pontes, Bruno Schivinski, Cornelia Sindermann, Mei Li, Benjamin Becker, Min Zhou & Christian Montag, 2021, Measuremen…
原文は独語の模様。アブストラクトのみ英語なので読める。 www.semanticscholar.org Jennifer Wernicke, 2021, Gaming – Haben Eltern einen Einfluss auf ihre Kinder ?, „Gaming“ im Kindesalter. ゲーム – 親は子供に影響を与えるのか? 背景 多くの子ど…
ICD-11を基にして作られたゲーム障害の尺度GADIS-AをSNS利用に転用した尺度研究。 www.semanticscholar.org Kerstin Paschke, M. Austermann, R. Thomasius, 2021, ICD-11-Based Assessment of Social Media Use Disorder in Adolescents: Development and V…
www.semanticscholar.org Wang, C. Cheng, 2021,New perspectives on the prevalence and associated factors of gaming disorder in Hong Kong community adults: A generational approach, Computers in Human Behavior. 114. https://doi.org/10.1016/j.c…
www.semanticscholar.org Marengo, C. Sindermann, Daniela Häckel, M. Settanni, J. Elhai, C. Montag, 2020, Journal of behavioral addictions, 9(3):534-550. 背景と目的 性格は、スマートフォンの習慣性使用を解明するために最も頻繁に調査される変数の…
www.semanticscholar.org Wu, J. H. Chen, Kwok-Kit Tong, Shu Yu, J. Lau, 2018, Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China, Journal of Behavioral Addictions. 7(1):62-69. 中国…
WLSMV(adjusted diagonally weighted least squares)での測定の不変性の方法が確立しているらしい。 https://www.tandfonline.com/doi/abs/10.1080/10705511.2019.1602776 最尤法での測定の不変性についてはこちらを参照のこと。 ides.hatenablog.com サンプ…